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    Highguard's failure is emblematic of something that has tormented videogame investors for years now: past live service hits do not equal future live service hits

    Highguard is closing next week: 'Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term'

    World of Warcraft: Midnight's lead composer feels 'very lucky and happy that we're not using generative AI'

    It's taken 2 decades to appear, but this fan-made spiritual successor to Command & Conquer: Renegade has finally hit 1.0: '12 years of beta testing has led us to this'

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