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Diablo 4 game director believes it's 'normal' for most action RPGs to undergo major reworks: 'Friction points that we could never imagine suddenly rear their heads over the course of 10,000 hours'
After this game dev shared her prototype online, it took less than 5 hours for someone to post their vibecoded knockoff
'Sims don't plan anything' says former Sims 4 developer, though he always wanted to program them to: 'it's always shot down, rightfully so'
The co-creators of Caves of Qud, our favorite roguelike fever dream, worked as narrative consultants on Marathon—which mostly meant they 'got to sit there in the room and throw completely absurd ideas at the wall'
Ubisoft lays off 105 people at Red Storm, the studio co-founded 30 years ago by Tom Clancy, converts it to a support role
Epic CEO and billionaire Tim Sweeney has been using some of his cash to buy up 50,000 acres of forest so it can't be flattened
'We're playing game designs from 2005 still': Caves of Qud's co-creator wants to build new kinds of sicko gameplay systems that'll use all the processing potential being left untapped
Clair Obscur's narrative lead says while it's 'a painful process' to write, AI has never tempted her: 'The whole point of writing is to express what I have in my head'