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    An Interview with Anthony D’Anna on Building, Focus, and Practical Leadership

    Lara Croft's design could've gone full FF7/Street Fighter in Japan to appeal to audiences in the mid-'90s, says co-creator, but 'All that was changed was the manuals & guide'

    Skyrim's co-lead designer says Starfield's main problem is that it never fully cohered as a game: 'It was a releasable game, but it wasn't the best'

    Life is Strange: Reunion, coming in March, promises an 'emotional conclusion' to the saga of Max and Chloe

    The first of smash hit roguelike Ball X Pit's three major free updates adds a falconer who fires balls out of her two pet birds

    Over a fifth of UK SMEs say trade tariff war remains their biggest challenge

    Bremer wants to write his name into Juventus’ history books

    “Largest Infrastructure Buildout In Human History”: Jensen Huang on AI’s “Five-Layer Cake” at Davos

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