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Baldur's Gate 3's lead writer hopes we won't want to save scum in Divinity: 'Our ambition is certainly to make failure more interesting'
A classic space sim conceived by Star Citizen's creator just got an unofficial sequel after 15 years of development: 'The project was based on the crazy idea that Microsoft "axed" Christ Roberts' Freelancer'
Hell is Us review
Soho House shares slide as investor pulls funding from $1.8bn take-private deal
Divinity will officially wave goodbye to Original Sin 2's broken armour system
The LIV change Jon Rahm wants to see
Awesome Games Done Quick 2026 Concludes With $2.44M Raised
Trove’s RenewUs 2026 Event Live Through January 14