Okay, that's some bombastic headlining right there, but when one of the people behind the success of Nvidia's DLSS feature reckons a new AI innovation in gaming is "gonna blow your mind" I'm prepared to listen. The Nvidia GPU Technology Conference starts today, with Jen-Hsun Huang hitting the stage at 11am PDT (6pm GMT) for the opening keynote, and the company's GeForce social channels have been promising that we'll get a look at "the future of real-time rendering" during the presentation.
Given that's coming via its GeForce gaming channels it's not unreasonable to think it's specifically referencing real-time rendering in PC games. Which is not something we'd normally expect to be coming out of GTC, which is traditionally very focused around general purpose GPU (GPGPU) use, and obviously most recently around AI.
Catch the future of real-time rendering in Jensen’s keynote tomorrow
