Rune Slayer Subclasses – All Abilities

There are plenty of Rune Slayer Subclasses to choose from, with some base classes having more than others.

Which subclass will you go for in Rune Slayer? If you’re not too sure on your current class, have a read of our Rune Slayer Classes guide which goes over each one in detail.

Rune Slayer Subclasses

Which subclasses are available once you progress enough with your chosen class?

Archer Subclasses

Improve your bow skills or tame beasts.

Beast Tamer

Unlocks at level 30.

  • Alpha Predator
    • Unlocks the ability to tame beasts
  • Bestial Swiftness
    • Your movement speed increases when you’re riding a mount
  • Feral Strikes
    • Your pet can heal (scales off of DMG dealt)
    • Drains 30 Focus

Sharpshooter

Unlocks at level 30.

  • Double Tap
    • Ballistic Shot has a chance to shoot 2 arrows
  • Ballistic Shot
    • A shot that unleashes a quick ballistic round
    • Deals 10 Physical DMG
    • Drains 15 Focus
  • Dragon Piecer
    • Charged shot that pierces enemies
    • Deals 20 Physical DMG
    • Drains 35 Focus

Priest Subclasses

What can the healing class turn into?

Cleric

  • Angelic Guardian
    • Blesses an ally, increasing healing effects and revives them
    • Drains 100 Mana
  • Divine Healing
    • Spells that heal allies also replenish your HP
  • Clarity
    • All spells cost 0 Mana
    • Critical Strike Chance increases for a duration

Magician Subclasses

Different types of magic users!

Warlock

  • Summon Imp
    • Summon an Imp using Souls
  • Summon Fiend
    • Summon a fiend using Souls
  • Souls
    • Collect Souls when you use Soul Steal
  • Soul Steal
    • When an enemy has been defeated, you can steal their Soul
    • Drains Mana by 100
  • Soul Link
    • Your summons take some of the DMG dealt to you
  • Sacrifice
    • Causes your current summon to despawn, adding back to your Souls

Sorcerer

  • Arcane Explosion
    • Use an Arcane Charge to cause an explosion
    • Deals 25 Magic DMG
    • Drains 100 Mana
  • Arcane Charges
    • Using a spell successfully has a chance to generate an Arcane Charge
  • Arcane Mend
    • Use 2 Arcane Charges to replenish your HP
  • Arcane Finale
    • When you have max Arcane Charges, you can cast a powerful spell that deals 50 Magic DMG
    • Drains 200 Mana

Striker Subclasses

It’s not just about punching your enemies.

Monk

  • Spirit Burst
    • A burst of energy
    • Drains 25 Focus
  • Spirit Shift
    • Change your stance to gain a new spirit form
    • Drains 10 Focus
  • Spirit Cleanse
    • Resets the cooldown of Spirit Burst once you successfully perform a Spirit Burst Finisher
  • Spirit Finisher
    • When you activate Spirit Shift after performing a Spirit Burst Finisher, you can teleport behind your target

Ashura

  • Asura’s Wrath
    • Boost your power (scales off of your current Wrath)
  • Wrath
    • Successfully performing Asura’s Crash grants you Wrath
  • Asura’s Crash
    • Teleport behind the enemy to push them into the ground, but you can only perform this once you have knocked them into the air
    • Deals 5 Physical DMG
    • Drains 20 Focus

Warrior Subclasses

Swing a big sword… but differently this time!

Sword Mastery

  • Field
    • Place a field down that causes Flicker Strike to teleport you to the location of the enemy
    • Drains 30 Focus
  • Flicker Strike
    • A strike that grants you the ability to flicker towards the enemy, chaining through all nearby enemies
    • Drains 25 Focus
  • Flux
    • If you hit the enemy within the field, you can gain stacks, which increases the number of hits that Flicker Strike can perform

Berserker

  • Rage
    • Required for Berserker skills
  • Enrage
    • Become Frenzies, increasing your power
    • Drains Rage by 40
  • Bloodlust
    • Physical DMG buff and increases Lifesteal (scales off of your missing HP)
  • Blood Thirst
    • Use your rage to charge a 2-hit strike, which replenishes your HP
    • Drains Focus by 20 and Rage by 50
    • Deals 10 Physical DMG
  • Blood Craze
    • When you defeat an enemy, your Rage increases by 25 and your movement speed increases by 30% for a total of 8 seconds

Knight

  • Shield Slam
    • Slam the ground with your shield, increasing the Threat
    • Drains 25 Focus
  • Iron Will
    • Absorb the DMG taken by nearby allies
    • Drains 20 Focus
  • Shield Crash
    • Charge with your shield, blocking and striking
    • Drains 30 Focus
  • Fortress
    • If you’re using a shield skill when blocking, a guard break can activate
  • Exhaust
    • Gain DMG reduction for a duration

Thief Subclasses

Be sneaky.

Ninja

  • Rising Fang
    • Slice upwards, sending the enemy into the air
    • Drains 20 Focus
  • Shukuchi
    • Instant dash
  • Rend
    • Dash toward the enemy, knocking them into the air, dealing 5 Physical DMG
    • Drains 25 Focus
  • Sky Rend
    • If you perform Rising Fang successfully, you can perform Sky Rend

Assassin

  • Veil
    • Turn invisible in the shadows
  • Gouge
    • When in melee range, you can slash the enemy to inflict them with Blind
    • Deals 10 Physical DMG
    • Drains 30 Focus
  • Shadow Step
    • You can walk through shadows to surprise the enemy
  • Greater Initiative
    • If you manage to surprise the enemy, your attacks deal more DMG

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