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    Nacon postpones its Nacon Connect showcase so it can concentrate on going insolvent

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    Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'

    The creators of Postal just announced a new FPS where you play as a victim of the Postal Dude's original killing spree, which is certainly an angle

    Bringing ILL to life: How the dev translates horror filmmaking chops into the game

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    Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'

    All the Stardew Valley 10th anniversary announcements, including new romance options and a giant Pelican Town desk mat to replace your map keybinds

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