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Deus Ex: Invisible War's audio director says 'there was room for improvement,' but remains proud of the team's work
CTV News: Go Outside, Your Brain Will Thank You
'I'm not sure it was a rational decision': Caves of Qud devs ported the roguelike to Nintendo Switch because they're 'interested in solving impossible problems'
Splitgate studio 1047 Games is working on something new: 'If you're a fan of games like Titanfall or Black Ops 3, we would love to hear from you'
From a dentist's basement to half a trillion dollars and AI: Here's how memory manufacturer Micron Technology got there
Star Wars Zero Company devs said 'there were some fights' about its story-centric squadmates suffering permadeath, but accepting that 'Star Wars is about loss' made the game stronger
The director of Tales of Kenzera: Zau learned his most important game development lesson while working with Ridley Scott: 'That's why we're able to make games faster'
Which Interior Flooring is Best?