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    Larian says Divinity's character customisation will be 'even better' than Baldur's Gate 3's: 'More colors, more options, more control'

    How to judge your lie in the rough, according to a short-game expert

    Original Fallout lead Tim Cain reckons vitriol around games has always been around, but it's 'more hostile' these days: 'I see lot of people arguing past each other, even if that means denying that the other group even exists'

    Former Assassin's Creed director doesn't think the current way of making big budget games is 'tenable': 'I think the future lies in smaller teams'

    Why learning how to 'putt' with your hybrid will make you a better player

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    The LIV change Jon Rahm wants to see

    Divinity's reveal trailer was brutal and dark for a reason, Larian's writing director says: 'We want to give players the opportunity to be the light in that darkness'

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