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Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'
Official PlayStation Podcast Episode 535: Returning Residents
Grim Dawn marks its 10th anniversary with a triumphal update on its final expansion: 'Grim Dawn will not be going out with a bang, it will be a tremendous roar'
UK car production falls 13.6% in January as exports slide
Just Cause dev co-founder says the studio got too big and 'numbers focused,' so he quit and made a $25 open world crime brawler
The massive difference between how well Resident Evil Requiem runs on the Steam Deck and an Asus ROG Ally just adds more fuel to the rumour that AMD has abandoned driver support for its Ryzen Z1 chips
The Psychology Behind Why Business Conference Attendees Gravitate Towards Charging Stations
Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'