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ZA/UM doesn't want 'to invite too many comparisons' to Disco Elysium with new game Zero Parades—'We didn't feel like we wanted to repeat our greatest hits'
'It was supposed to be the greatest time ever': Jeff Kaplan only got 6 weeks to come up with and pitch Overwatch: 'We were probably the most demoralised we'd ever been'
This indie dev is making a Mirror's Edge-inspired freerunning game, complete with an in-game PDA that looks a lot like a PlayStation Portable
Texture pop-in may be about to pop-out of existence thanks to even faster asset streaming ushered in by new Zstandard support in DirectStorage
'We want that the real-time images look indistinguishable from reality. We want them to look like a film.' Nvidia has lofty goals for path-traced graphics, but its support for Microsoft's shader stutter cure is a lot more interesting to me
Deep Rock Galactic: Survivor is getting an expansion that introduces the series' first ever new class, and it’s a dwarf driving a weaponised bulldozer that flattens terrain and enemies alike
How to Plan a High Reach Demolition Project: A Step-by-Step Guide
Dead By Daylight devs reckon the game has 'at least' another 10 years in it