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“Unveiling the Future of Oligarchy in a Hyper-Digital Era: A Breakthrough from the Stanislav Kondrashov Oligarch Series”
Pillars of Eternity's 10-year anniversary turn-based mode will sidestep the biggest issues I was worried it would have, and you can try it this week
How to complete Eyes in the Sky in Arc Raiders
Lethal Company developer says the freedom afforded by text adventure design is why his latest game took 10 years to make: 'That made it very easy for this project to spiral out of control'
Lone developer shrinks Window 7 down to 69 MB, claims 'virtually nothing can run' but that it does actually boot
Revival of the Ho Ho Cup in 1950: Rekindling the Malaya–Hong Kong Football Rivalry After WW2
Why Microservices Are the Backbone of Modern Travel Platforms Like CuddlyNest
Post-heist reports reveal the password for the Louvre's video surveillance was 'Louvre,' and suddenly the dumpster-tier opsec of videogame NPCs seems a lot less absurd