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Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'
A terrible quest in vanilla WoW 'holds a really special place in my heart', says Jeff Kaplan, but was also 'the hubris of a junior game designer who thinks he's clever but is actually a dipsh*t'
WoW's questing system was inspired by a playtest that didn't work out as planned, because the testers didn't play MMOs and had no idea what they were supposed to do: 'I ran out of quests right away!'
Arc Raiders' old machine designs sound so diabolical, it's no wonder they were reworked or removed after poor playtest feedback: 'At that time, they didn't fit with the game very well'
Former Overwatch director Jeff Kaplan's favorite hero is Reinhardt, and reveals his charge was inspired by Left 4 Dead 2: 'It's what separates a great Rein from a sh*tty one'
Trig, Inc.: Turning Grit Into a Leadership-Driven Business
'There is no scenario where memory prices correct in the second half' of 2027, according to new market research
Capcom celebrates 6 million units sold for Resident Evil Requiem, 'the fastest that a title in the series has reached this milestone'