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I've spent over 100 hours in Crimson Desert—here are my top 20 quick tips to triumph in Pywel
The future is manual
'We're playing game designs from 2005 still': Caves of Qud's co-creator wants to build new kinds of sicko gameplay systems that'll use all the processing potential being left untapped
Fake Pudgy Penguins phishing page 'plays dead' when it thinks it's being probed to avoid detection
Innovate UK pivots funding to back high-growth firms and future ‘industry giants’
'Bad ending: now every game is slop': Game developers share mixed reactions to DLSS 5
The memory crisis certainly isn't ending soon, as Micron confirm 'demand significantly in excess of our available supply for the foreseeable future'
Getting To Know You: Greg McNally, managing partner, Vita