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    One of Jeff Kaplan's 'regrets about Overwatch' was making it so team-orientated: 'I would downplay the team factor and try to put more focus on individual contribution'

    Arc Raiders once had jump pads and the Snap Hook made you 'like Spider-Man' before its extraction shooter pivot: 'It was much more heroic'

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    Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'

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