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How Super Meat Boy 3D captures the series’ identity, out March 31
'I'm not sure it was a rational decision': Caves of Qud devs ported the roguelike to Nintendo Switch because they're 'interested in solving impossible problems'
Valve veteran slams Tim Sweeney and Epic Games for laying off 1000 people while making 'as much money as possible… and hey Tim, Gabe's better at that than you'
Our full chat with Embark: How Arc Raiders was saved mid-development, the balancing process, and the possibility of vehicles
Discord hit with 'major outage' affecting voice chat
JLR halts Solihull production over supplier parts issue
Ido Berniker Reflects on Career, Clients, and Market Cycles
Star Wars Zero Company devs said 'there were some fights' about its story-centric squadmates suffering permadeath, but accepting that 'Star Wars is about loss' made the game stronger