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Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'
Avalara acquires Manchester startup Versori in AI-driven integration deal
Star Citizen studio suffered a data breach in January, and some players aren't happy with the very quiet disclosure that only happened this week
Counter-Strike: Global Offensive is back: 3 years after it was muscled out by Counter-Strike 2, CS:GO has its own Steam page again and has powered its way back onto Steam's most-played chart
Highguard is closing next week: 'Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term'
Resident Evil Requiem's The Final Puzzle has finally been figured out, and it's just as complicated and long as you'd think: 'We don't get the doll if we don't AFK at the grinder'
Castlevania: Belmont's Curse isn't a roguelike, says Konami, despite it being made by the 2 studios behind Dead Cells
Nacon postpones its Nacon Connect showcase so it can concentrate on going insolvent