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Xalavier Nelson Jr, director of Space Warlord Baby Trading Simulator, will never uninstall Warframe and would love to see an Outriders 2: 'I think that game would have been really special'
Star Wars Zero Company devs said 'there were some fights' about its story-centric squadmates suffering permadeath, but accepting that 'Star Wars is about loss' made the game stronger
The director of Tales of Kenzera: Zau learned his most important game development lesson while working with Ridley Scott: 'That's why we're able to make games faster'
Waseem Limbada Consultant, Airbnb on Leadership and Scale
'We want more for them': Arc Raiders' lead dev reassures players that balance and end-game content are a top priority
Final Fantasy 14's Japanese age rating gets a bump, and it's all because of screenshots
'Realtime-with-pause is not dead,' says lead designer of promising turn-based game Star Wars Zero Company
WoW player finds out it costs 25 gold more for them per dungeon to use their mitigation