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    Microsoft teams up with Nvidia, AMD, Intel, and Qualcomm to share 'our dream of bringing console-level GPU developer tools to Windows'

    The first thing Arc Raiders' devs did during its extraction pivot was to reduce the speed of everything by 60%: 'All the craft that was in the game was kind of background noise'

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    'We want that the real-time images look indistinguishable from reality. We want them to look like a film.' Nvidia has lofty goals for path-traced graphics, but its support for Microsoft's shader stutter cure is a lot more interesting to me

    Disco Elysium writers marvel at how a game made 'in a f**king squalid flat' in Estonia had such a huge impact, and welcomes successors like Esoteric Ebb: 'We make games, but we also like them'

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