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'Sims don't plan anything' says former Sims 4 developer, though he always wanted to program them to: 'it's always shot down, rightfully so'
Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'
I spent 6 months saving for up for a banged-up truck in GTA RP and now I know exactly what I want from GTA 6's multiplayer
Slay the Spire 2 is one of the year's biggest hits, which is a good time to remember it abandoned Unity because of the dev fee debacle: 'That is how badly you f****d up'
Pragmata's director appreciates all the comments likening it to an Xbox 360 game of old: 'I'm someone who's got a lot of happy experiences and memories from that generation'
'Bad ending: now every game is slop': Game developers share mixed reactions to DLSS 5
Executive producer on The Simpsons says 'never say never' regarding a Hit & Run revival, even if he prefers the 2007 game
Throwback XCOM successor Xenonauts 2 leaves early access in April, though the developer says the milestone 'doesn't mean our work is done'