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Soren Johnson on keeping his game studio small: 'You get better games if you take longer to make games'
The director of Tales of Kenzera: Zau learned his most important game development lesson while working with Ridley Scott: 'That's why we're able to make games faster'
Iran war drives up costs and disrupts supply for London’s food markets
Hands-on with Nvidia's new Dynamic Multi Frame Generation: 5x and 6x modes push frame rates even higher than before, though you can have too much of a good thing
Eidos Montreal studio head departs as it lays off another 124 employees 'across production and support teams'
Flawless victory was never on the cards for eurojank, but I honestly can't tell if it won or lost
GTA Online's first-of-its-kind community showcase offers a glimpse of what's to come in GTA 6—and might just answer a big question facing the multiplayer offshoot
Anisa Joy Leonard: Building Justice From the Ground Up