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How Crash-Style Gaming Platforms Are Driving Digital Revenue
Baby Steps' level design was hugely inspired by a custom map in Mirror's Edge and Japanese skateboarder Gou Miyagi: 'All of a sudden I was actually looking at and seeing the space in a way that I hadn't in a single player level in a long time'
Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'
Dead By Daylight devs reckon the game has 'at least' another 10 years in it
Why the corporate travel experience is the new ROI driver for SMEs
'We want that the real-time images look indistinguishable from reality. We want them to look like a film.' Nvidia has lofty goals for path-traced graphics, but its support for Microsoft's shader stutter cure is a lot more interesting to me
Pragmata's action is saved by its hacking, making it feel like a third-person shooter of old: 'Finding the sweet spot has been one of the main focuses in development'
A retired Microsoft engineer is training an AI to master Robotron: 2084, an incredibly difficult arcade game about a robot uprising