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    Resident Evil Requiem review

    Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'

    If you're feeling overwhelmed by the sheer amount of demos available at Steam Next Fest, we've narrowed down our must-play cozy game demos to save you the stress of searching for yourself

    Grim Dawn marks its 10th anniversary with a triumphal update on its final expansion: 'Grim Dawn will not be going out with a bang, it will be a tremendous roar'

    After practically disappearing for two years, Warner Bros. Games will 'return to some of [its] biggest franchises' starting next year

    Space Marine 2 adds a new free class, the Techmarine—an engineer with the unbeatable combo of an automated sentry turret and a gigantic axe

    Resident Evil director Paul W. S. Anderson says he's got no time for people who do game adaptations without playing them—'That's outrageous'

    Resident Evil Requiem's path tracing is tough on GPUs but it probably won't take as long as ray tracing did to become a mainstream option in games

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