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Killing Floor studio Tripwire Interactive lays off 23 people because of 'business realities' and all the other usual stuff
Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'
Resident Evil Requiem's The Final Puzzle has finally been figured out, and it's just as complicated and long as you'd think: 'We don't get the doll if we don't AFK at the grinder'
Control Resonant: a deep dive into combat, buildcrafting, and player choice
Fortnite's Chapter 7 loot pool is a blueprint for battle royale going forward: balanced, lethal, and flexible
WoW's new allied race in Midnight, the Haranir, has a model clipping issue with dozens of gear items—a problem that's been on the PTR for months
How to feed foxes in Disney Dreamlight Valley
Ubisoft finally confirms the Assassin's Creed 4: Black Flag remake is real, and it's dropping the '4' for some reason