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Dispatch's character and concept artist was picked up on ArtStation 'as a last resort', a temporary solution 'to get us through the pitch phase', before defining the entire game's artstyle
Darktide is getting a new extraction-esque mode where you go outside and try not to die from radiation poisoning: 'If time runs out and you die, you get nothing'
'There is no scenario where memory prices correct in the second half' of 2027, according to new market research
How to beat the Doormaker boss in Slay the Spire 2
'GeForce 3 was such a transition for us': Nvidia's Jensen Huang looks back on 25 years of the classic graphics card
Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'
Dave the Diver DLC adds a little Stardew Valley time management and relationship building to the formula when In the Jungle releases in June
I'm celebrating Spring by helping a little frog wake up from hibernation in the cosy puzzle game Walk the Frog