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What does life *want*?
'Early on in the 2000s, we got enamored with consoles and I think certain games didn't make the leap right:' Star Wars Zero Company's director has a theory about why old school PC gaming genres are back with a vengeance
The director of Tales of Kenzera: Zau learned his most important game development lesson while working with Ridley Scott: 'That's why we're able to make games faster'
Inzoi Studio head says early access was unavoidable, but he feels kind of bad about it: 'The users are testing it on our behalf, so I always feel sorry for them'
Asus ROG Kithara review
WoW to get an official pride event, based on a community run that's raised money for 12 years
Yes, some DDR5 RAM prices have dropped recently—but I wouldn't pop the champagne just yet
Deus Ex: Invisible War's audio director says 'there was room for improvement,' but remains proud of the team's work