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Total Chaos is a relentlessly bleak and occasionally terrifying remake of one of Doom's greatest mods, though its brilliant legacy is also its biggest weakness
'No matter what we changed, somebody was going to get mad:' After hearing what an Obsidian dev went through to get RPG difficulty right, I get why nobody's ever gotten RPG difficulty right
Blizzard vet Rob Pardo closed this year's GDC keynote by urging executives to cool it with the layoffs: 'The game team is more valuable than the game itself'
Throwback XCOM successor Xenonauts 2 leaves early access in April, though the developer says the milestone 'doesn't mean our work is done'
Dave the Diver DLC adds a little Stardew Valley time management and relationship building to the formula when In the Jungle releases in June
Natalie Shpiegel: A Global Mindset, Built to Scale
Capcom celebrates 6 million units sold for Resident Evil Requiem, 'the fastest that a title in the series has reached this milestone'
Asus thinks 'high-end brand value and high-end product mix' will help it weather the memory crisis alongside AI