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Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'
Bringing ILL to life: How the dev translates horror filmmaking chops into the game
The devs on Deus Ex: Invisible War knew its most-hated part was a 'terrible idea,' and they give the director 'sh*t about it all the time'
Grace's actor in Resident Evil Requiem says that Capcom 'wanted to go back to the horror Resident Evil games'
Highguard's failure is emblematic of something that has tormented videogame investors for years now: past live service hits do not equal future live service hits
Players were responsible for over 55% of kills during Marathon's Server Slam, I guess to protect their precious 384,866 drinkable cheeseburgers and 145,822 bottles of alien milk
Channel 4 Sales relaunches B Corp competition offering £600,000 in TV advertising for sustainable businesses
Programmatic Risk Management for Derivative Trading