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Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'
Famed for its 100+ hour anime tactics RPGs, the Disgaea series is getting an action-centric spin-off
'An absolute eyesore': Marathon's biggest issue seems to be its poor UI design that's confusing players, 'I have no idea where I'm at, what I'm looking at'
Stardew Valley's soundtrack is the game's unsung hero, and nails the surprisingly difficult task of making a cosy game's music memorable
Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'
Say hello (and thank you) to Patty, Burger King's new AI chatbot, which will live inside its employees' headsets to monitor their etiquette and branch performance
Citing Halo, FEAR, and Half-Life 2 as inspirations, Sprawl: Zero waves goodbye to boomer shooters and heralds the arrival of the Millennial FPS
How to find the helicopter key in Resident Evil Requiem