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How to beat every Invasive Monster in Monster Hunter Stories 3
Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'
The creator of Stephen's Sausage Roll has released a new puzzle-platformer where you play as an egg, in the latest example of a developer fallen to the sunny side
'We want that the real-time images look indistinguishable from reality. We want them to look like a film.' Nvidia has lofty goals for path-traced graphics, but its support for Microsoft's shader stutter cure is a lot more interesting to me
2 years after its announcement, FF14's monster-taming Beastmaster job finally arrives this year, along with what looks like a Slay the Spire-esque roguelike mode
MLB The Show 26 welcomes new legends and brings the World Baseball Classic to the game
Dispatch's character and concept artist was picked up on ArtStation 'as a last resort', a temporary solution 'to get us through the pitch phase', before defining the entire game's artstyle
ZA/UM doesn't want 'to invite too many comparisons' to Disco Elysium with new game Zero Parades—'We didn't feel like we wanted to repeat our greatest hits'