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The first thing Arc Raiders' devs did during its extraction pivot was to reduce the speed of everything by 60%: 'All the craft that was in the game was kind of background noise'
Savills agrees $1bn deal to buy Eastdil Secured in major US expansion push
'We are definitely not doing QTEs', said Dispatch's creative director before doing QTEs: 'We just needed it to not suck'
Texture pop-in may be about to pop-out of existence thanks to even faster asset streaming ushered in by new Zstandard support in DirectStorage
Game dev union members marched at GDC to propose a 'Game Workers' Bill of Rights'
Corinthia Group’s Hal-Ferħ Project: Public Land but Private Gains
Arc Raiders' old machine designs sound so diabolical, it's no wonder they were reworked or removed after poor playtest feedback: 'At that time, they didn't fit with the game very well'
WoW's questing system was inspired by a playtest that didn't work out as planned, because the testers didn't play MMOs and had no idea what they were supposed to do: 'I ran out of quests right away!'