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Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'
Tactical Breach Wizards sold 'twice as well' as Suspicious Developments' previous games, but more importantly, it failed catastrophically to lose an IGF award: 'All we can say is we're sorry, and we'll try to do worse'
You might be as surprised as I was to learn that Assassin's Creed Mirage is one of the few games to use AI neural texture compression—the only one, I think
'An absolute eyesore': Marathon's biggest issue seems to be its poor UI design that's confusing players, 'I have no idea where I'm at, what I'm looking at'
How to kill the Chunk in Resident Evil Requiem
All the Stardew Valley 10th anniversary announcements, including new romance options and a giant Pelican Town desk mat to replace your map keybinds
The Awaysis demo has taught me what Diablo always needed was a crumb of Gang Beasts slapstick
Almost all the cozy games of March have demos to try and I've been snapping up as many as I can