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    Anthropic ditches its defining safety promise to pause dangerous AI development because it's basically pointless when everybody else is 'blazing ahead'

    The director of the first Assassin's Creed with naval battles found it 'bizarre' to watch Skull and Bones' agonisingly long development, because it was 'essentially the same stuff re-shipping 14 years after we made it'

    Milestone Birthday Trips: Celebrate the Years in Extraordinary Places

    10 years later, I still can't believe Eric Barone thought Harvest Moon fans would hate Stardew Valley

    Skate studio Full Circle is laying off employees, says having fewer people working there will enable it to 'move faster, listen more closely, and deliver consistently for all of you,' somehow

    Aston Martin to cut 20% of workforce as annual losses widen

    He directed 4 Far Cry games, but Project Windless is offering its lead developer a chance he's been waiting for his whole career: 'I never had the opportunity to work on a medieval fantasy'

    Beamdog swaggers in, says sorry I'm late, then surprise-patches Baldur's Gate 1 and 2 Enhanced 14 years after release

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