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The iconic look of BioShock's Big Daddy has its roots in System Shock 2's low polygon counts: 'If you embraced your designing limitations on that stuff, you'd end up with a better model'
Wobbly Life 1.0 Launching September 18
LEGO Party! Launching September 30
How to Make Pizza in Disney Dreamlight Valley
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How to Unlock Hell in Type Soul – and Ring 1!
'Consumers are not okay with okay': Take-Two boss says BioShock 4 is taking so long because the company's goal is 'to make the best entertainment, not necessarily the most entertainment'