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Indie studio co-founder believes 'nobody cares about' huge open worlds anymore instead devs should pick just one thing and do it 'exceptionally well'
World of Warcraft: Midnight review
The director of Tales of Kenzera: Zau learned his most important game development lesson while working with Ridley Scott: 'That's why we're able to make games faster'
Star Wars Zero Company director has 'an axe to grind' with turn-based tactics, says fans don't have to settle for no story, crummy graphics, and clunky controls: 'Depth doesn't cost you elegance'
Star Wars Zero Company is more than just 'Star Wars XCOM'—it feels like Mass Effect but with turn-based tactics and permadeath
The FPS skybox is underappreciated, so let's appreciate some
If you're sick of waiting for Ubisoft to make a new Splinter Cell, this newly announced indie stealth game might fill the Sam Fisher-shaped hole in your life
Bellagio Conservatory & Botanical Gardens – Your Complete Guide