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'We're playing game designs from 2005 still': Caves of Qud's co-creator wants to build new kinds of sicko gameplay systems that'll use all the processing potential being left untapped
The Free Lanes update will finally demolish Starfield's most annoying loading screens, sort of
FromSoftware fans are so passionate, the upcoming Sekiro: Shadows Die Twice anime will be 'under the microscope', says director
Peak extraction shooter is waiting 7 minutes and 38 seconds to kill one guy in particular
One Elite Dangerous fan scavenged parts from multiple VR roller coaster rides to craft the ultimate space faring sim rig, so I hailed him to find out more
Going Medieval stole my heart with a large, cursed hole
Pragmata's action is saved by its hacking, making it feel like a third-person shooter of old: 'Finding the sweet spot has been one of the main focuses in development'
Arc Raiders devs wanted to make it an adventure game more than a shooter: 'We saw more potential in allowing players to explore rather than just shoot'