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This Linux tool was the last thing I needed to wave goodbye to Windows
Sony was ready to approve a Bloodborne remake, but FromSoftware turned it down
Marathon UI designer declares himself the 'fontslop merchant' and promises Bungie will never 'remove the SAUCE from the UI'
Ready-to-build wind farm ‘loses out to speculative projects’
Citing Halo, FEAR, and Half-Life 2 as inspirations, Sprawl: Zero waves goodbye to boomer shooters and heralds the arrival of the Millennial FPS
Highguard is closing next week: 'Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term'
Michael Pisseri on Turning Around Schools and Trusting the Process
Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'