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Bringing ILL to life: How the dev translates horror filmmaking chops into the game
Official PlayStation Podcast Episode 535: Returning Residents
World of Warcraft: Midnight's lead composer feels 'very lucky and happy that we're not using generative AI'
Citing Halo, FEAR, and Half-Life 2 as inspirations, Sprawl: Zero waves goodbye to boomer shooters and heralds the arrival of the Millennial FPS
Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'
Steam Next Fest's top demos were packed with gnomeslop hijinks, open world piracy, and vampire card battling, but then—well—Marathon happened
One of my favorite Next Fest demos turned out to be this speedrunner's delight modeled after 3D Sonic games, which just added ranked multiplayer races
BrewDog sold to Tilray in £33m rescue deal as 38 bars close and 484 jobs cut