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Lort devs reluctantly tweak the fantasy roguelike's difficulty after players complain the Risk of Rain 2 successor is too hard: 'You are meant to die and learn how to overcome the challenge'
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Could Jaguar U-turn on its all-electric future after EV rebrand backlash?
LIV pro hit with costly final-round penalty in Dubai
Nightdive boss says no one's making immersive sims because they appeal to 'a very small, niche group' and tend to 'come together at the 12th hour,' even though it's obviously the best genre
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Instead of difficulty, Obsidian designer Josh Sawyer thinks in terms of 3 RPG player archetypes: 'What are they trying to get out of this game?'
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