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'Don’t toil away on the things that don’t really matter': Peak creator says its rapid development cycle has 'proved that there are definitely different, but maybe better ways to make games'
For all the Divinity dev details Larian isn't ready to comment on, we got a firm answer about the game's controls: the studio's sticking to its guns on no WASD movement
Warhammer World, Games Workshop's pub-slash-hobby store celebrating the venerable wargame, is coming to the US
Spalletti wants Bologna man to lead the line at Juventus next season
Juventus target must take pay cut to join the Bianconeri
Devil Hunter Missions – Mission Conditions, Rewards, and More
Divinity's reveal trailer was brutal and dark for a reason, Larian's writing director says: 'We want to give players the opportunity to be the light in that darkness'