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'We're playing game designs from 2005 still': Caves of Qud's co-creator wants to build new kinds of sicko gameplay systems that'll use all the processing potential being left untapped
Death Stranding 2 devs thought 'Brutal' mode was hard enough, but pushed the game to 'the upper limit' with its new difficulty option on PC
Marvel Rivals puts the wrong hero under the balance microscope, with some huge changes to Captain America's combat while only dealing out a painfully small nerf for Gambit
How Businesses Are Tackling Payment Challenges in Today’s Digital Economy
SME lending rises to £17.5bn as small businesses drive AI-led growth across the UK
World of Warcraft: Midnight's class balancing is steering the MMO headfirst into a mistake that's been haunting FF14 for years
How to enter Hernand Castle in Crimson Desert
Innovate UK pivots funding to back high-growth firms and future ‘industry giants’