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'No matter what we changed, somebody was going to get mad:' After hearing what an Obsidian dev went through to get RPG difficulty right, I get why nobody's ever gotten RPG difficulty right
How to beat Vantom in Slay the Spire 2
How to Plan a High Reach Demolition Project: A Step-by-Step Guide
Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'
Understanding Body Contouring: Tummy Tuck and Liposuction After Weight Changes
Bravely Default Flying Fairy HD Remaster, a hi-def update of the 2012 Silicon Studio classic, shadow-drops on Steam
Amidst high profile live service failures, Arc Raiders production director says he hopes other studios are 'given the same chance we had, because it's so hard to put a game out'
Disco Elysium writers marvel at how a game made 'in a f**king squalid flat' in Estonia had such a huge impact, and welcomes successors like Esoteric Ebb: 'We make games, but we also like them'