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    Layering and Framing: Drawing Focus to Your Subject

    Project Windless creative director says the developers chose a 9-foot warlike rooster goliath as their protagonist because literally 'every candidate' interviewed to work on the game wanted to play as one: 'All of them—and we were like, OK'

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    Share of the Week: Framing

    Tactical Breach Wizards sold 'twice as well' as Suspicious Developments' previous games, but more importantly, it failed catastrophically to lose an IGF award: 'All we can say is we're sorry, and we'll try to do worse'

    Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'

    Microsoft's execs can't stop hooting and hollering about AI, but Xbox's new overlords promise 'We've got no pressure' from up top that would 'flood our ecosystem with slop'

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