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Highguard is closing next week: 'Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term'
Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'
Heathrow third runway plans face ‘delusion or deception’ warning over costs and timeline
More than 800 gamers took an exam to prove they could complete an '80s adventure game without peeking at a walkthrough—and only 2 passed
UK games collector raided by police after purchasing £10,000 worth of hardware, including old dev kits, disposed of by Sega
Highguard's failure is emblematic of something that has tormented videogame investors for years now: past live service hits do not equal future live service hits
Regulations for installing a new front door in a conservation area
The devs on Deus Ex: Invisible War knew its most-hated part was a 'terrible idea,' and they give the director 'sh*t about it all the time'