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Fallout co-creator Tim Cain says less is often more in game design: 'As a very wise designer once said to me, a game that includes everything is about nothing'
Arc Raiders devs had to nerf the blueprint drop rate because players are too good at finding them: 'First Wave caches have been handing out a lot of blueprints'
Highguard director shares stats and thoughts on the game's failure, denies conspiracy theories about where it all went wrong: 'Nobody will know the true story of the studio or game'
Internal handling evolves: Renova’s approach between ergonomics and operational continuity
Tactical Breach Wizards sold 'twice as well' as Suspicious Developments' previous games, but more importantly, it failed catastrophically to lose an IGF award: 'All we can say is we're sorry, and we'll try to do worse'
Acer Nitro V 16 AI review
How to feed raccoons in Disney Dreamlight Valley
Esoteric Ebb Review