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Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'
This Linux tool was the last thing I needed to wave goodbye to Windows
Heroic madlad is working multiplayer into Kingdom Come: Deliverance 2, and the brass ring of the whole thing is functional 2-player Farkle
Apple somehow just doubled the amount of storage in the new MacBook Air M5 base model to 512 GB despite the memory crisis
Bringing ILL to life: How the dev translates horror filmmaking chops into the game
The creators of Postal just announced a new FPS where you play as a victim of the Postal Dude's original killing spree, which is certainly an angle
Avalara acquires Manchester startup Versori in AI-driven integration deal
How to feed raccoons in Disney Dreamlight Valley