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Bluepoint tech boss suggests Sony's scared of Valve, not Microsoft, and that's why it's pulling back from PC: 'It would be quite ironic if Valve ultimately ended up winning the console war'
Building a Tech Powerhouse: Why Branding Matters More Than Ever in a Crowded Market
How Silent Hill f developers crafted tense melee-only combatĀ
Notorious UK rights group launches legal action against Valve for distributing music in games on Steam without a license
No one at Embark could describe Arc Raiders before its extraction shooter pivot, leading to 'playtest battles' of competing directions for the game
How the Clair Obscur: Expedition 33 dev process powered creative design freedom
Facepunch is 'talking to people' about a Rust movie: 'We definitely had interest'
The first thing Arc Raiders' devs did during its extraction pivot was to reduce the speed of everything by 60%: 'All the craft that was in the game was kind of background noise'