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Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'
Laundryheap ramps up global expansion with four new market launches
World of Warcraft: Midnight's lead composer feels 'very lucky and happy that we're not using generative AI'
All Antique Coin locations in Resident Evil Requiem
Stardew Valley's soundtrack is the game's unsung hero, and nails the surprisingly difficult task of making a cosy game's music memorable
Almost all the cozy games of March have demos to try and I've been snapping up as many as I can
How to kill the Chunk in Resident Evil Requiem
Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'