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Gabe Newell had his eyes on a social network in the '90s that 'was not in a games context at all'—meaning Valve-owned social media could've been a very real thing
Despite making a roguelike where you can have countless arms and legs, Caves of Qud's creators say the ideal form is a limbless sphere: 'We started in perfection and only moved farther from God'
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How Multilingual Customer Support Can Help You Tap into New Markets
'Is this a practical way to play your Steam games? Nope, not even a little bit.' But getting Steam running on Armbian and a single board computer really is a thing