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Brian Hagerty: Leading with Service and Grit
WoW's questing system was inspired by a playtest that didn't work out as planned, because the testers didn't play MMOs and had no idea what they were supposed to do: 'I ran out of quests right away!'
Blizzard vet Rob Pardo closed this year's GDC keynote by urging executives to cool it with the layoffs: 'The game team is more valuable than the game itself'
Designing a Multi-Chain Payment Strategy: Why Network Choice Matters
Trig, Inc.: Turning Grit Into a Leadership-Driven Business
My latest obsession is this vampire cathedral PC mod, so I spoke to the creators: 'We can do Bloodborne on the PC—not on PC, on the PC'
Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'
Building a Tech Powerhouse: Why Branding Matters More Than Ever in a Crowded Market